Unlocking Success: 6 Design Thinking Tips from our Imperial War Museums London Case Study.
The Imperial War Museums (IWM) is an institution founded in 1917, with five locations across England. The main site, located in South London, is known as the Imperial War Museum London and features significant galleries dedicated to the First and Second World Wars.
In 2018, the IWM management invited us to deliver a Design Thinking workshop with the goal to support the creation of an interactive exhibit highlighting the contributions of the British Empire (India, Canada, and others) to the war effort during the Second World War. The interactive exhibit, outcome of our Design Thinking workshop, was then installed in the brand new WWII Galleries in 2022.
Based on that experience, we want to share 6 tips to help you maximise the benefits of a Design Thinking process.
BE SPECIFIC The challenge must be real, clear, practical, and feasible. In our case, the challenge was: "How might we make the Empire ACTIVE EXPERIENCE in Gallery 5 of the new Second World War Galleries more INSTANTLY ENGAGING and THOUGHT-PROVOKING?" By focusing on a single exhibit the team was able to maintain a clear and manageable scope, avoiding the complexity of tackling an entire gallery or broad theme. This allowed them to prioritise practical goals, such as refining content, optimising layout, and enhancing interactivity. The objective was to capture visitors’ attention immediately while inspiring deeper reflection beyond the gallery. Anything less specific risks becoming overly abstract or difficult to execute within the constraints of time, resources, and physical space.
INTERSECT EXPERTISE A museum Design Thinking team should include representatives from at least three key groups: curators, designers, and educators. Curators bring deep knowledge of the content, designers specialise in creating compelling exhibits, and educators understand the visitors and how to engage them effectively. By collaborating, these diverse perspectives lead to solutions that are more accurate, feasible, and engaging.
INVOLVE REAL VISITORS IN THE PROCESS Engaging real visitors through empathetic conversations about their needs and testing solutions with them is essential. As the end users of the exhibits, visitors offer fresh perspectives that are unencumbered by the knowledge and biases of museum staff. It's equally important to involve "extreme users," representing opposite ends of a particular characteristic spectrum. For instance, in this project, we engaged a PhD in Military History and someone with no particular interest or knowledge of history, as well as two WWII veterans and a young person with little or no emotional attachment to the events. Additionally, involving people with disabilities early in the empathy and design process is crucial to ensuring that the exhibits are accessible and inclusive.
PAPER IS AN ESSENTIAL DESIGN TOOL When designing a digital interactive exhibit, we always recommend starting with paper. Paper offers unparalleled freedom to think and create—it is, quite literally, a "blank canvas." Even if there are very good design and prototyping software around, like Figma Marvel, SketchUP, or Fusion 360 to name a few, beginning with paper allows for greater flexibility, free from the constraints of software or device limitations. Additionally, paper create an easier and more playful collaboration among team members, encouraging a more inclusive and dynamic design process.
PROTOTYPE AT FULL SCALE A common temptation when creating prototypes is to work at a smaller scale for convenience and speed. However, this approach can diminish the effectiveness of the prototyping process. Building at full scale provides valuable insights during both construction and testing phases. Full-scale prototypes highlight details that may be missed in smaller versions and offer a more authentic testing experience for both users and facilitators.
DOCUMENT EVERYTHING Taking notes and filming during the testing phase is essential for capturing valuable insights and ensuring no detail is overlooked. Note-taking allows team members to document observations as they happen, providing a record of user reactions, behaviors, and feedback in real time. Filming complements this by creating a visual record that can be revisited to confirm initial impressions, analyse subtle details, and share findings with other team members or stakeholders who were not present during the session.
This combination of methods ensures a comprehensive understanding of how users interact with the prototypes and offers a reliable way to cross-check observations. However, care must be taken to make the documentation process as unobtrusive as possible. Excessive note-taking or visible recording equipment can make users feel self-conscious or disrupt their natural interactions, which may compromise the authenticity of the feedback. Striking the right balance ensures that documentation supports, rather than interferes with, the testing process.
If you'd like to learn more about our Design Thinking process, check out our blog post on how we applied it at the Museo Egizio in Turin or read our paper on Participatory Innovation and Prototyping in the Cultural Sector.
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